Periastron Protogen/Strange Times of Robloxia

Note
Strange Times of Robloxia will be a fighting game similar to soulshatters (at least the version on Roblox)

Detailed Moveset
Stats (No Celestial Gemstones)

HP - 100

Attack - 200

Defense - 200

* Can order the periastrons in any order you want and can disable any periastron you don’t want to use at the current time

Stats (Max Gemstones)

HP - 200

Attack - 250

Defense - 250

* Can order the periastrons in any order you want and can disable any periastron you don’t want to use at the current time

Movement

Walk: A normal walking movement

Dash: Jetpack + Hover

Melee

A 9 hit max LMB that uses all the periastrons (Except Seasonal ones, Including The unreleased Hazel one), The final rainbow one knocking foes away, it is one of the faster LMBs

Number Moves

Azure Periastron

1 - A Holdable Counter, The more hits they hit you with, the more damage it does back, gives you super amor while striking, takes more mana the more hits you take and the longer you hold for, this is a burst counter, you teleport to them and the sword releases a blue burst, Charges slowly an drakes a bit of mana

2 - A blue fast multi hit that last for a little bit, doesn’t do much damage, but hits many times and doesn’t take much move mana, Medium charge speed

Grimgold Periastron

1 - Launches a yellow ring in all directions around you that goes out a little, launching any who get caught in it, does decent damage for a decent amount of mana, charges moderately

Chartreuse  Periastron

1 - Creates a big green bubble, that bounces people away, reflects anything that counts as a ‘Projectile” or “Raycast” move for a small period of time, speeds up natural regen, Charges Slowly and takes a bit of mana

2 - A smaller version of said green bubble that acts as a shield, you don’t take any damage but it doesn’t last long unless you hold it, the more overtime you hold it, the more mana it drains, only takes a little mana if you don't hold it, natural regen heals faster, Charges Slowly

3 - A Green capsule-shaped projectile that can be charged, works similarly to GT!Chara’s Justice except instead of exploding, it makes opponents flinch, can cancel moves which normally can't be cancelled  Doesn’t do a whole bunch of damage, only takes a little bit of mana and charges quickly (Used as more of a stun tool)

Amethyst Periastron

1 - Spurts a purple paralyzing gas around you that stores knockback, and releases it after they’re unparalyzed acts somewhat like a time-stop, lasts a good amount of time, but all damage done to them in this state is halved, charges slowly and takes a bit of mana

2 - A purple meteor shower similar to Asriel’s Star Blazing, except it doesn’t split into smaller pieces, does good damage and has a honing feature like Star Blazing, charges moderately and takes an average amount of mana

Crimson Periastron

1 - Creates Red Vertical beams similar in height to Carrott God’s Metamorphosis Beams, swirls around you, doing a good amount of damage to an who are caught in these beams, charges slowly and takes a bit of mana

Ivory Periastron

1 - Creates balls of white light that hone in similar to Asriel’s angel of death, doesn’t do much damage, but launches many projectiles, charges fast and doesn;t use a whole lot of mana

2 - Creates a white burst of light that temporarily blinds the person you’re locked on to, any damage done to a blinded person is halved, charges slowly and takes a bit of mana to use

Hazel Periastron

1 - Strikes the sword into the ground, creating a mountain under whoever you’re locked on to or looking at, launches the opponent far upwards and does a good amount of damage, but takes a bit of time to charge, takes an average amount of mana

Noir Periastron

1 - Makes you invisible for a short amount of time, anyone locked on to you is immediately locked-off and they can’t lock on to you until you’re visible again, charges in an average amount of time, takes a bit of mana

Rainbow Periastron

1 - Slashes the opponent With the rainbow periastron, the other periastrons circle the opponent, then does a flurry of slashes similar to Knife Storm, charges moderately, and takes an average amount of mana

2 -A giant rainbow beam similar to Asriel’s, except anyone caught in it will not live on one HP, charges really slowly and takes a huge amount of mana

Seasonal Periastrons

1 - Rolls an egg at your opponent, it can either: Heal you or damage your opponent, charges moderately fast and only takes a little bit of mana

2 - Create a wave of water that sweeps the opponent upwards, doen;t do much damage and takes a bit to charge, but launches the opponent up by quite a bit

3 - Swirls your fall-periastron, creating a tornado with leaves in it that sucks opponents in and does a lot of hits, charges moderately, you can jump while in this tornado if you do, you can jump a lot higher than normal

4 - Turns you into an ornament and rushes very quickly at your opponent, if it hits it does a lot of damage, charges slowly, but does’t take a whole lot to use

Simplified Moveset (Subset One)
Stats (No Gemstones)

HP - 100

Attack - 200

Defense - 200

Stats (Max Gemstones)

HP - 200

Attack - 250

Defense - 250

Movement

Walk: A normal walking movement

Dash: Jetpack + Hover

Melee

A 9 hit max Melee that uses all the periastrons (Except Seasonal ones, Including The unreleased Hazel one), The final rainbow one knocking foes away, it is one of the faster melees

Number Moves

1 - Strikes the hazel periastron into the ground, creating a mountain under whoever you’re locked on to or looking at, launches the opponent far upwards and does a good amount of damage, but takes a bit of time to charge, takes an average amount of mana

2 - Holds the crimson periastron upwards which creates red vertical beams similar in height to Carrott God’s metamorphosis beams, swirls around you, doing a good amount of damage to any who are caught in these beams, charges slowly and takes a bit of mana

3 - The Grimgold periastron, floats above you, launching a yellow ring in all directions around you that goes out a little ways, knocking back any who get caught in it, does decent damage for a decent amount of mana, charges moderately

4 - Holds up the Ivory periastron, creating small orbs of white light that hone in similar to Asriel’s angel of death, then ends in a giant white orb burst that blinds people similar to Carrot God’s metamorphosis but lasts a little bit longer doesn’t do much damage, but launches many projectiles, charges Somewhat averagely and takes up an average amount of mana

5 - Points the amethyst periastron forward, it then spurts a purple paralyzing gas that acts somewhat like a time-stop, then a flurry of  purple meteors similar to Asriel’s Star Blazing, except it doesn’t split into smaller piece, it  hones in on the opponent, it does good damage and takes an average amount of mana

6 (Subset One) - A flurry of blue slashes, does average damage, takes an average amount of time to charge and costs an average amount of mana, if you are hit while using this move it turns into a counter that teleports you to the opponent and creates a small blue burst, dealing an equal amount of damage as you would have taken after your opponent stops attacking

7 - Creates a green bubble, that bounces people away, reflects anything that counts as a ‘Projectile” or “Raycast” and acts as a shield for physical attacks for a small period of time, it also speeds up natural regeneration, Charges Slowly and takes a bit of mana, Can be held, if it is it instead turns into a capsule-like projectile that is chargeable like GT!Chara’s Justice, except it does not explode and flinches the opponent

8 - (Subset One) Holds up the Noir periastron, creating a black hole that sucks any nearby opponents within a certain range into it, it hits the opponents a bunch of times and does decent damage, the ending hit has high knockback and the black hole doesn't last too long, meaning if you're looking to combo, it has to be quick or a trap-move. Costs a medium amount of mana and takes a little bit to recharge.

9 - Slashes the opponent With the rainbow periastron, the other periastrons circle the opponent, then does a flurry of slashes, each person hitting the opponent three times each before ending in a A giant rainbow beam similar to Asriel’s, except anyone caught in it will not live on one HP, charges really slowly and takes a huge amount of mana,

Simplified Moveset (Subset Two)
Stats (No Souls)

HP - 100

Attack - 200

Defense - 200

Stats (Max Souls)

HP - 200

Attack - 250

Defense - 250

Movement

Walk: A normal walking movement

Dash: Jetpack + Hover

Melee

A 9 hit max Melee that uses all the periastrons (Except Seasonal ones, Including The unreleased Hazel one), The final rainbow one knocking foes away,t is one of the faster melees

Number Moves

1 - Strikes the hazel periastron into the ground, creating a mountain under whoever you’re locked on to or looking at, launches the opponent far upwards and does a good amount of damage, but takes a bit of time to charge, takes an average amount of mana

2 - Holds the crimson periastron upwards which creates red vertical beams similar in height to Carrott God’s metamorphosis beams, swirls around you, doing a good amount of damage to any who are caught in these beams, charges slowly and takes a bit of mana

3 - The Grimgold periastron, floats above you, launching a yellow ring in all directions around you that goes out a little ways, knocking back any who get caught in it, does decent damage for a decent amount of mana, charges moderately

4 - Holds up the Ivory periastron, creating small orbs of white light that hone in similar to Asriel’s angel of death, then ends in a giant white orb burst that blinds people similar to Carrot God’s metamorphosis but lasts a little bit longer doesn’t do much damage, but launches many projectiles, charges Somewhat averagely and takes up an average amount of mana

5 - Points the amethyst periastron forward, it then spurts a purple paralyzing gas that acts somewhat like a time-stop, then a flurry of  purple meteors similar to Asriel’s Star Blazing, except it doesn’t split into smaller piece, it  hones in on the opponent, it does good damage and takes an average amount of mana

6 (Subset One) - A flurry of blue slashes, does average damage, takes an average amount of time to charge and costs an average amount of mana, if you are hit while using this move it turns into a counter that teleports you to the opponent and creates a small blue burst, dealing an equal amount of damage as you would have taken after your opponent stops attacking

7 - Creates a green bubble, that bounces people away, reflects anything that counts as a ‘Projectile” or “Raycast” and acts as a shield for physical attacks for a small period of time, it also speeds up natural regeneration, Charges Slowly and takes a bit of mana, Can be held, if it is it instead turns into a capsule-like projectile that is chargeable like GT!Chara’s Justice, except it does not explode and flinches the opponent

8 - Makes you invisible for a short amount of time, anyone locked on to you is immediately locked-off and they can’t lock on to you until you’re visible again, charges in an average amount of time, takes a bit of mana

9 - Slashes the opponent With the rainbow periastron, the other periastrons circle the opponent, then does a flurry of slashes, each person hitting the opponent three times each before ending in a A giant rainbow beam similar to Asriel’s, except anyone caught in it will not live on one HP, charges really slowly and takes a huge amount of mana,

Seasonal Periastrons

1 - Rolls an egg at your opponent, it can either: Heal you or damage your opponent, charges moderately fast and only takes a little bit of mana

2 - Create a wave of water that sweeps the opponent upwards, doen;t do much damage and takes a bit to charge, but launches the opponent up by quite a bit

3 - Swirls your fall-periastron, creating a tornado with leaves in it that sucks opponents in and does a lot of hits, charges moderately, you can jump while in this tornado if you do, you can jump a lot higher than normal

4 - Turns you into an ornament and rushes very quickly at your opponent, if it hits it does a lot of damage, charges slowly, but does’t take a whole lot to use

Simplified Moveset (Subset Three)
Stats (No Souls)

HP - 100

Attack - 200

Defense - 200

Stats (Max Souls)

HP - 200

Attack - 250

Defense - 250

Movement

Walk: A normal walking movement

Dash: Jetpack + Hover

Melee

A 9 hit max Melee that uses all the periastrons (Except Seasonal ones, Including The unreleased Hazel one), The final rainbow one knocking foes away, it is one of the faster Melees

Number Moves

Colored Periastrons

1 - Strikes the hazel periastron into the ground, creating a mountain under whoever you’re locked on to or looking at, launches the opponent far upwards and does a good amount of damage, but takes a bit of time to charge, takes an average amount of mana

2 - Holds the crimson periastron upwards which creates red vertical beams similar in height to Carrott God’s metamorphosis beams, swirls around you, doing a good amount of damage to any who are caught in these beams, charges slowly and takes a bit of mana

3 - The Grimgold periastron, floats above you, launching a yellow ring in all directions around you that goes out a little ways, knocking back any who get caught in it, does decent damage for a decent amount of mana, charges moderately

4 - Holds up the Ivory periastron, creating small orbs of white light that hone in similar to Asriel’s angel of death, then ends in a giant white orb burst that blinds people similar to Carrot God’s metamorphosis but lasts a little bit longer doesn’t do much damage, but launches many projectiles, charges Somewhat averagely and takes up an average amount of mana

5 - Points the amethyst periastron forward, it then spurts a purple paralyzing gas that acts somewhat like a time-stop, then a flurry of  purple meteors similar to Asriel’s Star Blazing, except it doesn’t split into smaller piece, it  hones in on the opponent, it does good damage and takes an average amount of mana

6 (Subset Two)  -A Holdable Counter, The more hits they hit you with, the more damage it does back, gives you super amor while striking, takes more mana the more hits you take and the longer you hold for, after you’ve held for all of your mana or when you let go, you rush forward and hit the opponent with a flurry of slashes equal to the amount of times they hit you, also ending in the exact amount of damage they would have done to you, Charges slowly.

7 - Creates a green bubble, that bounces people away, reflects anything that counts as a ‘Projectile” or “Raycast” and acts as a shield for physical attacks for a small period of time, speeds up natural regen, Charges Slowly and takes a bit of mana, Can be held, if it is it instead turns into a capsule-like projectile that is chargeable like GT!Chara’s Justice

8 - Makes you invisible for a short amount of time, anyone locked on to you is immediately locked-off and they can’t lock on to you until you’re visible again, charges in an average amount of time, takes a bit of mana

9 - Slashes the opponent With the rainbow periastron, the other periastrons circle the opponent, then does a flurry of slashes, each person hitting the opponent three times each before ending in a A giant rainbow beam similar to Asriel’s, except anyone caught in it will not live on one HP, charges really slowly and takes a huge amount of mana,

Simplified Moveset (Subset Four)
Stats (No Souls)

HP - 100

Attack - 200

Defense - 200

Stats (Max Souls)

HP - 200

Attack - 250

Defense - 250

Movement

Walk: A normal walking movement

Dash: Jetpack + Hover

Melee

A 9 hit max Melee that uses all the periastrons (Except Seasonal ones, Including The unreleased Hazel one), The final rainbow one knocking foes away, it is one of the faster Melees

Number Moves

Colored Periastrons

1 - Strikes the hazel periastron into the ground, creating a mountain under whoever you’re locked on to or looking at, launches the opponent far upwards and does a good amount of damage, but takes a bit of time to charge, takes an average amount of mana

2 - Holds the crimson periastron upwards which creates red vertical beams similar in height to Carrott God’s metamorphosis beams, swirls around you, doing a good amount of damage to any who are caught in these beams, charges slowly and takes a bit of mana

3 - The Grimgold periastron, floats above you, launching a yellow ring in all directions around you that goes out a little ways, knocking back any who get caught in it, does decent damage for a decent amount of mana, charges moderately

4 - Holds up the Ivory periastron, creating small orbs of white light that hone in similar to Asriel’s angel of death, then ends in a giant white orb burst that blinds people similar to Carrot God’s metamorphosis but lasts a little bit longer doesn’t do much damage, but launches many projectiles, charges Somewhat averagely and takes up an average amount of mana

5 - Points the amethyst periastron forward, it then spurts a purple paralyzing gas that acts somewhat like a time-stop, then a flurry of  purple meteors similar to Asriel’s Star Blazing, except it doesn’t split into smaller piece, it  hones in on the opponent, it does good damage and takes an average amount of mana

6 (Subset Two)  -A Holdable Counter, The more hits they hit you with, the more damage it does back, gives you super amor while striking, takes more mana the more hits you take and the longer you hold for, after you’ve held for all of your mana or when you let go, you rush forward and hit the opponent with a flurry of slashes equal to the amount of times they hit you, also ending in the exact amount of damage they would have done to you, Charges slowly.

7 - Creates a green bubble, that bounces people away, reflects anything that counts as a ‘Projectile” or “Raycast” and acts as a shield for physical attacks for a small period of time, speeds up natural regen, Charges Slowly and takes a bit of mana, Can be held, if it is it instead turns into a capsule-like projectile that is chargeable like GT!Chara’s Justice

8 - Makes you invisible for a short amount of time, anyone locked on to you is immediately locked-off and they can’t lock on to you until you’re visible again, charges in an average amount of time, takes a bit of mana

9 - Slashes the opponent With the rainbow periastron, the other periastrons circle the opponent, then does a flurry of slashes, each person hitting the opponent three times each before ending in a A giant rainbow beam similar to Asriel’s, except anyone caught in it will not live on one HP, charges really slowly and takes a huge amount of mana,

Seasonal Periastrons

1 - Rolls an egg at your opponent, it can either: Heal you or damage your opponent, charges moderately fast and only takes a little bit of mana

2 - Create a wave of water that sweeps the opponent upwards, doen;t do much damage and takes a bit to charge, but launches the opponent up by quite a bit

3 - Swirls your fall-periastron, creating a tornado with leaves in it that sucks opponents in and does a lot of hits, charges moderately, you can jump while in this tornado if you do, you can jump a lot higher than normal

4 - Turns you into an ornament and rushes very quickly at your opponent, if it hits it does a lot of damage, charges slowly, but does’t take a whole lot to use